Overview
SyncRun is a Minecraft minigame plugin that links players’ vitals together: linked players share synchronized health and hunger, so damage or hunger loss taken by one player is mirrored onto the others. It also disables armor for linked players to keep the shared-damage mechanic consistent.
Features
/sync linkand/sync removeto link or unlink players from the shared-vitals pool- Synchronized health and hunger across all linked players, applied on join, respawn, and in response to damage/regen/food-level-change events
- Armor disabling for players while sync is active, enforced by a dedicated listener
How it works
VitalsSync listens for health, hunger, join, and respawn events and propagates the most recent health/hunger values to all linked players, using a per-player ignore list to avoid feedback loops when applying a synced change triggers another event. ArmorDisabler strips or blocks armor while sync mode is active, and SyncCommand manages which players are currently linked.
